A Quicksilver Chanukah, Day 8: Rust Gamedev and the Web
Ellie's Blog·29 Dec 2019
This year has been great for Rust gamedev on the web. Huge progress has been made towards a full game stack being available more-or-less “for free:” most of the foundational crates have available...
A Quicksilver Chanukah, Day 7: Quicksilver's New Graphics
Ellie's Blog·28 Dec 2019
The graphics API of Quicksilver isn’t as dire need of a rework as the lifecycle APIs, but I wanted to take the next breaking change as an opportunity to address some long-standing issues.
A Quicksilver Chanukah: Day 1
Ellie's Blog·22 Dec 2019
I started this year with a blog post about the state of Quicksilver where I set a goal for myself: get web support for important game development crates upstreamed.
The State of Quicksilver Feb 2019
Ellie's Blog·4 Feb 2019
For anyone who doesn’t know, Quicksilver is my 2D game framework that targets desktop and web. It is a pure-Rust library that focuses on ergonomics and simplicity.
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