Mortal Shell 2's latest update adds in an experimental new mode that adjusts the challenge based on how much you do or don't die
Rock, Paper, Shotgunby Oisin Kuhnke·5 Sept 2026
Another week, another Mortal Shell 2 update! The first proper one arrived a week ago, and smoothed down some of the game's rough edges to make for a (slightly) more generous experience.
What are we all playing this weekend?
Rock, Paper, Shotgunby Julian Benson·5 Sept 2026
This is the first Saturday in a month I've woken up without a blocked nose or a mucus-hurling cough.
"Top-down Zelda meets Bloodborne": action RPG Withering Realms is out now in early access, should you fancy riding the shoulders of a horrible doll
Rock, Paper, Shotgunby Edwin Evans-Thirlwell·4 Sept 2026
Withering Rooms was an unexpectedly devious and absorbing slice of dollhouse action-RPG horror. As such, I've been looking forward to Withering Realms, the standalone sort-of-sequel, which launches...
Moonlighter 2: The Endless Vault review – a pleasant bout of number go up that’s most remarkable for how much of an improvement it is
Rock, Paper, Shotgunby Jay Castello·4 Sept 2026
The Moonlighter games cast you as Will, a dungeoneer-merchant hybrid, delving into randomly shifting combat arenas by night and selling the treasures you unearth there by day.
Playing Mass Effect-inspired RPG Exodus was an uncomfortably familiar space trip, despite some brilliant zero-G fights
Rock, Paper, Shotgunby James Archer·4 Sept 2026
Full disclosure: I did not get to play Exodus with the grumpy mecha octopus sniper. "Where’s the octopus sniper?", I whispered, confusion melting into sadness as the two other members of my space...
Former PlayStation indie boss Shuhei Yoshida and the founder of TIGSource are throwing a Game Poem jam that "challenges traditional boundaries between art forms"
Rock, Paper, Shotgunby Edwin Evans-Thirlwell·4 Sept 2026
What are you doing across Monday 7th to Tuesday 8th September? If your answer isn't "weaving sick rhymes for PlayStation's former indie gaming boss Shuhei Yoshida and original TIGsource founder...
Lego Skylines' devs want your city's problems to be visible without digging into a stats screen, which means finding a "family friendly" version of showing homelessness
Rock, Paper, Shotgunby Julian Benson·4 Sept 2026
As pretty as Cities: Skylines is, getting a read on your city's problems can take some digging. While traffic jams are immediately visible, prompting you to start reorganising the layout of your...
I’m an ethical muncher in The Blood of Dawnwalker, which means I’ve forced poor Coen to slurp up nine million rats
Rock, Paper, Shotgunby Mark Warren·4 Sept 2026
Coen, the half-man and half-vampire protagonist of The Blood of Dawnwalker, doesn’t like chomping down on rats.
Blood of Dawnwalker's first patch offers relief from buggy tutorials and tight-lipped NPCs, but Rebel Wolves are still working on fixes for the stuttering and shader crash problems
Rock, Paper, Shotgunby Edwin Evans-Thirlwell·4 Sept 2026
Witcher-flavoured vampire RPG The Blood of Dawnwalker has received its first post-launch patch, with developers Rebel Wolves dipping their fangs into a modest neckful of problems with blocked quest...
Miami-Dade police outraged by proposals to turn parts of Miami into GTA 6, saying that Rockstar's game embodies what they "work every single day to prevent"
Rock, Paper, Shotgunby Edwin Evans-Thirlwell·4 Sept 2026
The mayor of Miami-Dade, Florida has been pitching Rockstar Games about transforming parts of the county into recreations of areas from Grand Theft Auto 6, in the face of complaints from law...
Constantly reshape the world beneath your feet in the reality-bending "puzzle-first" Uncanyon, the next game from the devs behind the trippy Maquette
Rock, Paper, Shotgunby Oisin Kuhnke·3 Sept 2026
A problem that games have, I find, is that it's quite hard for them to inspire a sense of wonder. The kind of thing that old movies, before CGI, that would make you think, "how did they do that?"
Mousey city-builder Whiskerwood gets a bit wetter today with a hefty nautical update that lets your rodent kingdom venture out on the open seas
Rock, Paper, Shotgunby Oisin Kuhnke·3 Sept 2026
You like putting a bunch of mice on a boat, don't you? Of course you do, it's always enjoyable seeing semi-anthropomorphic mice do human things!
While us lot in the West might like Dragon's Dogma 2's friction, Japan doesn't quite agree, and its producers say balancing that has been a real challenge
Rock, Paper, Shotgunby Oisin Kuhnke·3 Sept 2026
Both the original and Dragon's Dogma 2 are not games for everyone. Not in the Dark Souls, uber challenging sort of way necessarily, just in that they do not hold your hand, right down to not even...
Experiencing some day one Blood of Dawnwalker issues? Its devs know, and have some temporary solutions to help get you bloodsucking
Rock, Paper, Shotgunby Oisin Kuhnke·3 Sept 2026
It's The Blood of Dawnwalker release day! The debut game of Rebel Wolves and the first new game from director Konrad Tomaszkiewicz since The Witcher 3.
Onimusha: Way of the Sword is best when it's silly, and despite some gloomy open world slogging, sometimes even remembers it
Rock, Paper, Shotgunby James Archer·3 Sept 2026
The opening minutes of Onimusha: Way of the Sword are glorious, in the sense that they’re utterly shambolic. Wandering ronin Musashi wakes up under a bridge, belts a wrong-footingly British "WOT?!"
Final Fantasy 7 Revelation's release date puts an end to the remake trilogy in sight, and then pushes that end a bit further away with Sephiroth and Vincent DLC
Rock, Paper, Shotgunby Oisin Kuhnke·3 Sept 2026
I'm pretty sure that by this point, Square Enix have shown up to every major gaming showcase this summer with something Final Fantasy 7 Revelation related (even if that German Geoff Night one was...
The first big Crimson Desert DLC arrives in October, seems to be set in a crimson desert beyond Crimson Desert's existing crimson desert
Rock, Paper, Shotgunby Mark Warren·3 Sept 2026
Crimson Desert's first proper expansion, not be confused with any of the ten million things Pearl Abyss have added to their vast expanse of stuff to do via free updates, is set to release next...
Deck & Conn is a cat-and-mouse MicroProse homage to a 55-year-old Star Trek game that might not be chunky enough for today's simulation sickos
Rock, Paper, Shotgunby Edwin Evans-Thirlwell·3 Sept 2026
Space! The final frontier. These are the voyages of the USS Rock Paper Enterprise. Or they will be, once I've worked through my launch checklist. OK, says here I start by activating the APU.
"I'm a massive fan of Aliens, but it is a very different beast": Why Creative Assembly are still ignoring every movie but the original in Alien Isolation 2, despite heading planetside
Rock, Paper, Shotgunby Julian Benson·3 Sept 2026
Creative Assembly have themselves a particular constraint when making Alien: Isolation 2. The sequel to their 2014 horror title would only reference their first game and the original 1979 Ridley...
The mishap-strewn warfare of Worms: Galactic Tactics gives hope it’s not just a comedy XCOM
Rock, Paper, Shotgunby James Archer·3 Sept 2026
Gawd, everyone’s doing an XCOM these days. Star Wars is doing an XCOM. Rainbow Six is doing an XCOM. Warhammer 40K has done, like, four XCOMs.
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