Litmus-Testing Kotlin's Many Memory Models – Jake Wharton
Jake Wharton8 Apr 2020
08 April 2020 When writing multiplatform code, Kotlin's three compiler backends each have different memory models which must be considered.
Jake Wharton8 Apr 2020
08 April 2020 When writing multiplatform code, Kotlin's three compiler backends each have different memory models which must be considered.
Distillby Mingwei Li; Zhenge Zhao; Carlos Scheidegger16 Mar 2020
The Grand Tour Deep neural networks often achieve best-in-class performance in supervised learning contests such as the ImageNet Large Scale Visual Recognition Challenge (ILSVRC) To understand a...
SoundCloud Backstage Blog16 Mar 2020
Periskop is an exception monitoring service that we built here at SoundCloud. It was designed with microservice environments in mind, but it’s also useful for long-running services in general.
Distillby Nick Cammarata; Shan Carter; Gabriel Goh; Chris Olah; Michael Petrov; Ludwig Schubert; Chelsea Voss; Ben Egan; Swee Kiat Lim10 Mar 2020
What can we learn if we invest heavily in reverse engineering a single neural network? In the original narrative of deep learning, each neuron builds progressively more abstract, meaningful...
Erik Kroes - Accessibility Consultantby Erik Kroes10 Mar 2020
The Guide to Accessible Web Components Posted on Web Components are a newly supported standard. They're a great match for Design Systems because they're futureproof and work with any framework.
Dan Luu3 Mar 2020
My hobby: opening up McIlroy’s UNIX philosophy on one monitor while reading manpages on the other.
Chris Keenan Codesby Christopher Keenan25 Feb 2020
Kotlin is often lauded for it's conciseness and eloquent syntax, but often suffers from being confined to more limited Java coding conventions.
Chris Keenan Codesby Christopher Keenan12 Feb 2020
People like us, who believe in physics, know that the distinction between past, present, and future is only a stubbornly persistent illusion.
Distillby Alexander Mordvintsev; Ettore Randazzo; Eyvind Niklasson; Michael Levin11 Feb 2020
Differentiable Model of Morphogenesis Most multicellular organisms begin their life as a single egg cell - a single cell whose progeny reliably self-assemble into highly complex anatomies with many...
Benoit Pasquierby Benoit Pasquier28 Jan 2020
How to make your iOS app smarter with sentiment analysis For quite some time now, I’ve been developing an interest to data analysis to find new ways to improve mobile app.
Strobistby noreply@blogger.com (David Hobby)23 Jan 2020
In Appreciation: The LumoPro LP180 [2013-2020] The LumoPro LP180 is no more. You could make a strong case that the LP180 was the best manual hot shoe flash ever produced — and maybe that ever will...
Chris Keenan Codesby Christopher Keenan19 Jan 2020
Look! It's moving. It's alive. It's alive... It's alive, it's moving, it's alive, it's alive, it's alive, it's alive, IT'S ALIVE!
Marco.orgby Marco Arment14 Jan 2020
In light of today’s rumor that a Pro Mode may be coming that seems to offer benefits in the opposite direction,1 I wanted to re-make the case for a Low Power Mode on macOS — and explain why now is...
zsmb.coby Márton Braun7 Jan 2020
Let's Review: Pokedex 2020-01-07 • Márton Braun Introduction Last week, a project caught my eye on the /r/androiddev subreddit. It was very, very good looking, so it got a lot of attention.
Chris Keenan Codesby Christopher Keenan5 Jan 2020
I've been looking for a simple and inexpensive way to host my Kotlin library binaries for some time. Previously I have used JitPack, but there's no Kotlin multi-platform support.
Flurries of latent creativity - Stripe CTO blog5 Jan 2020
Apple recently released SwiftUI, which is a new declarative system for building user interfaces across Apple platforms.
Dan Luu5 Jan 2020
When I ask people at trendy big tech companies why algorithms quizzes are mandatory, the most common answer I get is something like "we have so much scale, we can't afford to have someone...
Ellie's Blog29 Dec 2019
This year has been great for Rust gamedev on the web. Huge progress has been made towards a full game stack being available more-or-less “for free:” most of the foundational crates have available...
Ellie's Blog28 Dec 2019
The graphics API of Quicksilver isn’t as dire need of a rework as the lifecycle APIs, but I wanted to take the next breaking change as an opportunity to address some long-standing issues.
Eric Jangby noreply@blogger.com (Unknown)26 Dec 2019
In 1984, a panel at the AAAI conference discussed whether the field was approaching an "AI Winter".